16 March 2009

QUT5: Robots Progress Overview...


So far, starting from 19 January 2009, we had develop 9 different robots until the final one. In average, we made one robot/week including modification of existed robot. Below is the list of our creations and the functions for each one:

 

DATE

ROBOT NAME

FUNCTIONS

RESOURCES

1.

19th Jan ‘09

SquareBot

·  Move straight and turn right or left.

·  Can form a perfect square movement.

·  This is an introduction lesson for robot movement.

Pictures click here

Program click here

2.

19th Jan ‘09

Hit the Ball (based on the MindStorm Robots Template)

·  Can detect the ball colour.

·  The motor will only hit the red colour ball.

Pictures click here

Program click here

3.

23rd Jan ‘09

Distance Detector

·  This robot use Ultrasonic sensor to detect a specific range.

·  If an object approaching the robot below than 15cm (between object and sensor) the robot will move backward.

·  But if an object distance more than 15cm, the robot will keep close until the ideal 15cm range obtain.

Pictures click here

Program click here

4.

9th Feb ‘09

ScramblerBot

·  Test project for motor power.

·  Using gears to enhance motor power.

·  The only function is to pull the opponent robot as in tug-o-war game.

Pictures click here

Video click here

Program click here

Post click here

5.

9th Feb ‘09

Mantis Mentadu

·  Attacking robot.

·  The robot resembles a mantis and able to attack approaching object by using sharp talons.

Pictures click here

Video click here

Program click here

Post click here

6.

16th Feb ‘09

Claw-tastrophe

·    Programmed to only lifting the red ball. When a red ball picked, Claw-tastrophe will turn back in 180⁰ and set forth to put the ball into a container provided at the starting line.

·    If the ball is blue, it will release it back by moving backward, opens the claws and throw it far away with a powerful motor speed.

Pictures click here

Video click here

Program click here

Post click here

7.

20th Feb ‘09

Tortoid

·    Project trial from the top 6 ideas.

·    Can crawl slowly looking for green grass (light sensor detecting green tiles). On the green tiles, it will stop and move out it head.

·    But if the head being touched (attach with touch sensor), it will retract the head into the shell and move at other safe place. 

Program click here

Post click here

8.

23rd Feb ‘09

aMAZEing

·    Robot created based on the concept of maze game.

·    Can find the way out of the maze by using the light sensor and ultrasonic sensor.

Pictures click here

Video click here

Program click here

Post click here

9.

26th Feb ‘09

GOLEM ver 1.0

·    Acronym for Guiding an Old Lady to the Market.

·    Modification from aMAZEing robot.

·    Moving on the black lines instead of free movement.

·    Can hit obstacles along the black lines.

Pictures click here

Video click here

Program click here

Post click here

10.

27th Feb ‘09

GOLEM ver 1.5

·    Modification from GOLEM v. 1.0

·    Attached with sound sensor to make it able to follow voice command (in turning left or right).

·    Improved in AI.

Pictures click here

Video click here

Program click here

Post click here

11.

2nd Mar ‘09

GOLEM ver 2.0

*Final Project

·    Modification from GOLEM v. 1.5

·    Improvement in hitting mechanism (improvised gears and arm design)

·    Improvement in robot design (portrays as an old women).

·    Improvement in movement (moving smoothly on track and not to stray from the track).

Pictures click here

Video click here

Program click here

Post click here

Building Guide here

12.

-in future-

GOLEM ver 3.0

·    Hitting mechanism (arm) disables and changes to guiding dog.

·    The dog task is to eliminate obstacles.

Program click here

Post click here


We will continue our peoject development as long as we can use the Mindstorm robot resources.


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